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Assassins - Ultimate CD Games Collection 1
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Assassins - Ultimate CD Games Collection (1994)(Weird Science)(Track 1 of 2)[!][Amiga-CD32-CDTV][CDD5332].iso
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instructions
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wots-its-name
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Text File
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1977-12-31
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7KB
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186 lines
INSTRUCTIONS
The object of the game is to be the first one to reach the end of the board.
You move around the board by giving the correct answer to the clues given.
When the game starts you will be asked for the number of players (up to 4),
and which question bank to use. There is currently 4 banks each with 50
question cards.
On your turn, click on one of the available numbered circles and the
corresponding clue will be shown. You must then enter an answer before the
timer runs out or click on the PASS icon. The timer automatically stops
when you press a key (see Notes below).
There is NO penalty for an incorrect answer or for PASSing. Some of the
numbered circles contain BONUS moves which move the player forward, or
PENALTY moves which move the player backward. Theses are shown in the clue
box and also have an appropriate sound.
SCORING
The number of squares a player moves after giving a correct answer is equal
to the number of clues remaining. For example, if you answer correctly on
the 5th clue you will move 15 squares (20 - 5 = 15).
CATEGORIES
There are four different categories: PERSON, PLACE, THING, YEAR. An icon
on the board is highlighted to show which category the current answer is in.
PERSON: These can be live or dead, male or female, real or fictional.
It also includes groups of people.
PLACE: Apart from the obvious this also includes things like rivers,
oceans, planets, or other natural locations.
THING: Things are inanimate objects, animals, events, and abstract
concepts.
YEAR: A four digit number (1976, 1988) in which events took place.
NOTES
In order to simply things I have removed words like 'A' and 'THE' from the
answers. Therefore, if you think the answer is 'A MAGNET' just enter
'MAGNET'
The backspace key can be used to correct spellings UPTO but NOT including
the first letter. The reason for this is simple. When the program detects a
keypress the timer stops, thereby giving you plenty of time to enter the
answer. However, to stop players just hitting a key to stop the timer
(giving endless 'thinking' time) it won't delete the first letter. The
chances of anyone making a spelling mistake with the first letter is fairly
minimal.
This version (V1.2) is not very intelligent, and will not except incorrect
spellings (sorry!). However, I am looking into the possibility of writing
an intelligent routine that will tell you if you're almost right (MANGET
instead of MAGNET etc.) and give you another chance. Whether I actually
update this program will depend upon the response I get, if any, about this
version. So if you like it, let me know.
I'm also looking into the possibility of writing a question editor thanks to
the suggestion of Pete Wright of IGPUG. Again it will depend upon your
response.
The questions are stored separately on disk and have been encrypted, albeit
rather simply. However, each bank has a different seed to deter all but
the serious 'hacker'. This is my first serious attempt at programming and
I really would like to hear your views. The music was composed by Stuart
Campey as was the sound effects (with a little help from the Mastersound
Sampler). The graphics were done by Steve Howard. We are known, collectively
as GENETIC EFX.
All letters will be answered, but those sending an s.a.e. will be answered
quicker!! The program is Public Domain providing the disk is kept intact
(i.e. all the files including this one are present).
Wots-Its-Name has been tested on the following systems:
WB1.3 0.5M Chip 0.5M Fast External Drive
WB2.0 1M Chip 2M Fast
WB2.0 2M Chip 2M Fast A590 Hard Drive
It hasn't been tested (and probably wouldn't work) on an A500 with 0.5M only.
If you boot from this disk a short intro is displayed together with the
obligatory scrolly. However, the main program will run via workbench using
the icon supplied and does not need the Intro to run.
HARD DRIVE USERS
================
The program can easily be installed on a hard drive providing the following
files are put in the same directory:
Fonts {dir}
Questions {dir}
Wots-Its-Name
Wots-Its-Name.info
You will then have to assign WIN: to the path of the program
e.g.
Create a directory called DH0:Games/Win
put all the above files in it
Assign WIN: DH0:Games/Win
The Fonts MUST go in the directory NOT in your fonts drawer otherwise the
program won't work.
The source code is freely available to those who want it. Just send a blank
Disk and enough stamps/money to cover return postage. If anybody feels
generous enough to send anything extra, either money or disks etc
(NOT pirated software )I'll also send a copy of my next completed game.
We are in the process of writing two other games:
SPLASH:
Vaguely similar to Clowns on the C64 but MUCH better. (As I write it is
almost finished).
Rags to Riches:
A complex board game where you have to build Hotels. However, in order to
build them you need to obtain Blueprints, planning permission, staff, the
necessary materials, finance etc.
Due to the complexity of the game and the amount of man-hours that will be
needed to finish it, we may consider issuing it as shareware.
Comments, bug reports, blue (or brown) beer vouchers etc. to :-
Jim Campey
41 Charlton House
Albany Road
Brentford
Middlesex
TW8 0NG
Hope you enjoy the game.........
THANKS
Finally, thanks to Len and Anne Tucker for helping solve a problem I had
with the compiled version...
HISTORY
V0.9 Never saw the light of day. Shortly after finishing the code I
purchased Ctext and decided to re-write it (almost)
V1.0 Pre-release version that I sent to a number of friends and associates
for play-testing. It had an annoying bug that crashed the compiled version
if you clicked the mouse instead of pressing a key at the end of a game.
Never did understand why!!
. The program wouldn't allow you to delete spelling mistakes. EVERYBODY
moaned about that (Sorry).
V1.2 Added a coloured counter in the text area to show who's go it was.
. Added the amount of time it took to set-up incase anyone was interested.
. Added the use of the backspace key to change spelling mistakes. That was
harder than I thought it would be.
. Used PPMore instead of More to show the instructions because it looks
better.
. Another bug fixed! Now if someone wins from a Bonus move the counter moves
BEFORE the game ends. Thanks Stuart!
. Added a QUIT button for the small minority of people who wanted to stop
playing our game!!
. Fixed the bug that caused the program to crash when you pressed the mouse
button at the end. Well actually I didn't fix the bug because I couldn't
find out why it was doing it, so I solved the problem by waiting for a mouse
click at the end. Ingenious eh?
. Added the ability to turn off the sound effects. This was Steve's idea.
Amiga......There can be only one!